The statistics showing how happy with the sovereign’s government the population is. There are many factors, daily and single time, which cause raise or drop to current happiness and should be considered carefully so no unexpected unpleasant results occur. The main consequence from low happiness (not recommended) is emigration, riots and rebellions. The closer to its limit the happiness is ina a province, the happier the population is and the poorer chance for emigration and riots there will be.
For more information about happiness click here.
The overall sum of all local or global daily happiness modifiers for the current 24 hours between two migrations. The happiness balance is the statistic determining if the Happiness will be rising or dropping every minute. It is calculated over a 24 hour period, i.e. if the Happiness balance is +24/24h, 1 Happiness point will be added to the current happiness value every hour. The happiness balance is showed in green in the left wing of Happiness window.
- Heavy cavalry class.
- Special features: bonus charge x1.5 for Imperian heavy cavalry and x2 for Nomad one; suitable for pillages given the high speed and high value of pillage strength.
- Requirements: Melee attack , War horses , Armor , Drill , Centralization .
For more information about heavy cavalry, click here or see the in-game description in Cavalry barracks.
- Heavy spearman class.
- Special feature – resist charge – immunity to all cavalry units’ bonus charge, meaning that they evade cavalry’s bonus hit in the first round.
- Requirements: Centralization , Drill .
For more information about heavy spearmen, click here or see the in-game descriptions in Infantry barracks.
- Heavy swordsman class.
- Special feature: bonus hit points x1.2 in defense for Imperian heavy swordsmen and bonus attack x1.2 in attack for Nomad.
- Requirements: Melee attack , Armor , Centralization .
For more information about heavy swordsmen, click here or see the in-game description in Infantry barracks.
The medium military unit class. Defends and attacks most easily heavy Fortress class levels – 4, 5, 6.
Heavy units in Age of Conquest: heavy archers, heavy spearmen, heavy swordsmen, heavy cavalry, catapults and ballistae.
It is the place where players can report bugs, irregularities, ask questions and clear doubts out.
Unit’s parameter, implying - life, durability, resistance to enemy’s attack. Hit points of a certain unit type increase with accordance to the class – light, heavy, elite, and is boosted by Armor levels and Premium. The units with the highest hit points values, regardless the class, are all siege engines.
An option that can be activated by every player but only during holidays previously announced by Imperia Online team and for limited periods determined by IO. While activated, the account cannot be attacked neither can send attacks. Meanwhile, the account can be accessed, buildings can be constructed, researches can be ordered, army can be recruited etc. All attacks sent to the respective Empire before the activation will still be performed. Alliance battles do not fall under any rules of protection whatsoever. Attacks to independent provinces for pillaging resources are also not possible.
* Both, Vacation mod and Holidays protection, can be activated solely if you currently don't have troops on a mission.
Homeless is the population an Imperian* gathers upon having already reached the population limit allowed by the current level of Houses. Homeless population growth is twice lower. It can be recruited for army, but cannot be hired and, thus, doesn’t produce resources. To make use of it, an Imperian should build enough levels of Houses. When the population number reaches 200 000 no more homeless population can be gathered.
* Only Imperians, Nomads do not have homeless population.
The statistics that shows each player’s military behavior, according to the fact whether he/she conducts equal battles, fighting in a rather civilized way. Honor is earned in battles with active players but always if fulfilled the requirement of having lost at least 10% of your own army's gold equivalent and if the attack is in the allowed range x2. All players receive +2 daily Honor points and Diplomacy Officers +1 additional Honor point every day. Honor is lost in pillages, attacks out of range and for recalling the army after the 15th minutes from the beginning of the travel. Positive and negative Honor influence Morale and Happiness.
NB! Honor penalty for pillaging is taken after the battle is realized and, thus, it is shown in the battle report. Honor penalty for attacking out of range, though, is taken right after the attack has been sent, so it is never shown in the battle report and Honor is always subtracted even if the attack is recalled.
For more information about Honor click here and here.
Buildings civilian villagers live in. Their levels increase the population limit of a province. Nomads have fixed houses’ limits for 220 000 villagers in province nº1 and all colonies, 200 000 in first circle provinces, 240 000 in second circle provinces, 280 000 in third circle provinces and base province limit + 100 000 in the capital, so they cannot build any and respectively exceed the pre-fixed limit. Though, 2nd and 3rd circles' limits can be manually decreased to 220 000 on player's own discretion.
Imperia Online’s official full manual. It contains all the detailed information, a player might need at some point, organized in modules and topics.
Imperia Online team is looking for translators for all languages. If you would like to see the game in your language or you think the current translation needs to be corrected contact us!
All interested players need to send an e-mail to email@example.com with answers to these questions:
Language you are going to translate to:
Location (your actual postal address):
Your language skill in English:
Your motivation for applying:
Time of the day we can reach you:
(server time or your local time - needs to be clarified)
To be approved you need to have an ICQ/SKYPE/MSN on which we can reach you! We need to be able to stay in contact with translators because we have a constant need for translating small texts and messages every time we make a change in the rules or add new content.
Should we approve your candidacy, you will receive a letter with access details for our translation tool on the postal address you have provided.