Paladin

- Imperian elite cavalry class.
- Special features: bonus charge x2 and bonus attack x1.2 in attack.
- Requirements: Melee attack [16], War horses [9], Armor [16], Drill [5], Centralization [10].

For more information about paladins, click here or see the in-game description in Cavalry barracks.

Password

The key to an Empire. The password is exclusively personal and must not be shared with anybody else no matter how trusted and close to the owner he is. The more complex a password is (at least 10 symbols, a combination of small and big letters, numbers and special symbols), the safer your account will be.

Peace Treaty

Type of alliance agreement in Age of Conquest. Implies lack of attacks and wars between both alliances and tax free war declaration for one of the allies if the other one has been involved in a war as a defender.

For more information about peace treaty click here.

Peaceful times

Non-war or non-attack period.

Phalanx

- Imperian elite spearman class.
- Special features: charge bonus x1.2; attack /2 while garrisoned; bonus amount - bonus attack x0,5% with every 1000 phalanx; resist charge - immunity to all cavalry units’ bonus charge, meaning that they evade cavalry’s bonus hit in the first round.
- Requirements: Centralization [10], Drill [9], Armor [16].

For more information about phalanx, click here or see the in-game descriptions in Infantry barracks.

Pillage

Troops engage the opponent's civil population. If there is a defending field army, it has to be destroyed so that the Pillage could be performed, i.e. conduction of Field battle. Gold is earned for every killed villager. It’s punished with Honor drop. Nomads pillage more population and lose less Honor than Imperians.

For more information about Pillage click here and here.

Pillage strenght

Unit’s parameter that determines the number of villagers killed by just one unit of the same type.

Points

Measure the development of a player in some aspect of the game. There are two types of points in Age of Conquest: net worth points, measuring the economic advancement, and military points, determining the military achievement extent.

Polls

Sampling the public opinion of Imperia Online multi-national and multi-cultural community regarding game play, terms and conditions and other, not related to the game, topics. Each player has always the right to abstain from answering. Polls icon shows up on the left of the screen whenever there is an active poll.

Population

The work and armed force of Age of Conquest. Nomads have a faster population growth but limited number of population. Imperians have no restrictions regarding amount, but their growth requires bigger investments of time and resources.

For more information about population click here.

Population growth

Increase of the population number by base race growth, Medicine and Premium.

Base Imperian population growth: current population /1000+50
Base homeless population growth: (current population /1000+50) /2
Base Nomad population growth: 2 x current population /1000+50
Farms do not technically enhance the growth; they lower the value of population losses per hour and practically increase the growth in the later stages of province development when population number is way over farm capacities and losses are a really big deal.

For more information about growth click here.

Population limit

The maximum number of population a province can have, depending on Houses’ levels in Imperians’ case, and on the fixed limit in Nomads’ case - 220 000 in province nº1 and all colonies, 200 000 in first circle provinces, 240 000 in second circle provinces, 280 000 in third circle provinces and base province limit + 100 000 in the capital. Nomad population limits are increased by 10% by activating Premium.

For more information about population limit click here.

Population losses

Hourly losses of population due to insufficient farm capacity.

Positive gold balance

When income value is higher than expenses and gold continues to be generated and increased.

Premium membership

The Premium package provides many bonuses non-premium players don’t dispose of, namely:

- 10% population growth bonus;
- 10% production bonus;
- 10% army attack bonus;
- Daily 10 Happiness points in all provinces and colonies;
- 10% army hit points bonus;
- double Depot station capacity;
- 10% to all Nomad population limits and 10% to farm effects (for Nomads ONLY);
- 20% shorter unit training time and 20% bigger barrack capacities (for Imperians ONLY).

For more information about premium plan click here or see the in-game Premium menu.

Private

Military rank conferred to player with 150-249 military points.

Private message

A message sent to a single player. Private messages arrive in green envelops and are saved in Private tab of Messages menu. The entire, not more than 2 weeks older and still not manually deleted, correspondence between sender and receiver is chronologically displayed upon clicking on receiver’s name in Private tab, as the oldest message is located at the bottom of the window and the newest one – at the top.

Production

1. Generation of wood, iron and stone as a result of hiring villagers in the mines. The more population a province has, the higher production values it will benefit from. Basic production for 100 civilians: 10 wood / 2 iron / 5 stone, which can be enhanced by Premium, terrain bonuses, Fortress levels, Bureaucracy and alliance research Production.

2. An alliance research whose levels add 2% more to the production of all alliance members.

Profile

The profile contains many features, which the player can set, so he can inform other players about his personal information (if he wishes so), performed in-game military deeds, race, alliance, allies, ranking position etc. The profile is accessible through the Profiles in-game menu.

Province

The main administrative unit in Age Conquest. It is a common word for all territories, part of the Imperial map, a player can conquer, in more than just one way, and take advantage of.

Province circle

Provinces’ spatial distribution on the Imperial map, in irregular round form, based on the distance from province nº 1. It is divided into four zones: province nº1, first circle, second circle and third circle. Each circle offers different provinces templates (building levels, initial population and garrisoned army present by the time of conquest) and several modifiers applied on farm effect, efficiency, Happiness and production and valid for all provinces the circle includes.

For more information about province circles click here.

Province tax

Tax in gold exacted from annexed provinces' and capital's hired population.

Province terrain

Annexed provincesterrains - divided into six types according to the geographic relief. Each type grants different modifiers applied to resource production, attack, defense, unitsattack parameter etc.

To learn more about the province terrains’ characteristics click here.

Purchased diamonds

The diamonds you have bought using one of the payment methods listed in Buy Diamonds tab of the Premium menu. Purchased diamonds can be used for all paid in-game extras and functionalities unlimitedly, including donating them to the alliance treasury, sending a diamond gift to another player during a Gifts session and transferring them within your global account.

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