Abandoned empire

An Empire belonging to an inactive player, who hasn’t logged into his account for a 168 hours period. Abandoned empires are subdivided into two types: still producing abandoned empires, marked with a casket full of gold, and turned off abandoned empires, marked with an empty casket. All still producing abandoned empires become turned off when 168 hours have passed from the beginning of their inactiveness. Turned off abandoned empires don’t produce resources anymore.
The travel time to an abandoned empire cannot be less than 10 minutes.
There are no limitations of net worth points range for attacks upon abandoned empires. Though, no military points and/or honor points are won under any circumstances.
Becoming an abandoned empire doesn’t make pointless the return at some point at all. Every Emperor who has got back to his Empire from an absence of at least 2 weeks receives the following generous welcoming gifts so he could easily take up where he has left off:
- all destroyed fortresses are automatically repaired;
- all current happiness values are set at maximum;
- the Empire is under a Welcome back protection, which implies that you can neither be attacked nor send attacks to other players for 48 hours;
- you have the unique right to take the 48 hour production of your Empire for free.

Accompanying army

The number of soldiers required for the escort of one siege engine/supply wagon while on a mission. The escort number is equal to the number of garrison vacancies a siege engine/supply wagon occupies while behind Fortress walls. The number of villagers required for an engine's construction is the escort number x 5.

Account

Collective word for profile, registration and Empire. Accounts are exclusive intellectual and technical property of Imperia Online and are just offered for temporary use of players who register in the game. All user's personal data is a strictly kept top secret which cannot be spread or abused anyway, anyhow.

Active wars

All wars being currently conducted in the realm along with their temporary results. Active wars icon is situated at the upper right corner.

Aggressor

The alliance which is the one responsible for war declaration.

Alliance

Group of players sharing their own strategy with each other. Alliance members gather joint resources invested in alliance researches, with effect on all members, waging wars, alliance buildings constructions, cultural and military influence expansion. Allies can support each other in an economic and military way via, respectively, gold transfer module and alliesrelief. Alliances are ranked in a separate ranking based thoroughly on the total sum of all members’ net worth points.

NB! A player can join the same alliance just twice.

Alliance administration

An alliance research which increases the number of member vacancies - +5 per level. Each level allows the foundation of one Rally point if the alliance points are at least 5 000 000. Alliance administration determines also the resource amounts members are allowed to donate, as it follows: with 1st level donation is limited to up to 20% player's net worth points in gold equivalent, with 2nd level – 10%, and with 3rd level on – 5%. Maximum level - 20.

Alliance announcements

A message sent to all alliance members. Announcements are an exclusive right of leaders and officers, they arrive in violet envelops and are saved in Announcements tab of Messages menu, chronologically displayed - the oldest message is located at the bottom of the window and the newest one – at the top.

Alliance army

Troops gathered in a rally point or in an alliance castle and donated by alliance members. Once donated the military units cannot be withdrawn. Recruiting army implies rise in net worth, and donating army the contrary.

For more information about alliance troops click here.

Alliance buildings

Ordered with alliance treasury’s four types of resources, alliance buildings are located in rally points / alliance castles and grant alliance holding's defense enhancement or expansion of the influence range. Their price and time are lowered by Construction Officer’s Architecture level.

Alliance castle

A castle with its own buildings available behind the walls, independent or already belonging to one alliance. The alliance castle is conquered just by alliance armies sent from a rally point or another castle. It serves for cultural and military influence expansion throughout the Global map, winning, thus, the realm.

For more information about alliance castles click here, here, here, here and here.

Alliance donation

Voluntary deposits which, however, are limited. With 1st level of Alliance Administration, players can donate up to 20% of their net worth points in gold equivalent. With 2nd level – 10%. And with 3rd level on – 5%.

Members can also donate diamonds to the alliance treasury and draw diamonds out. Donating is limited to 340000 diamonds per day. Be aware only purchased diamonds can be donated. The amount of drawn diamonds is determined by the leader or by the first officer. The quota for drawing is timeless which implies that if your quota was initially set to 85000 diamonds and you had already drawn 85000 diamonds out, then in order to draw 85000 more diamonds, the leader or the first officer must increase your quota to 170000 diamonds.

For more information about donations click here.

Alliance holding

Collective word for all Global map spots or zones an alliance takes control over. Alliance holdings are the castles and the rally points.

Alliance influence

The unique alliance castle feature. Cultural and military influence expanded territorially by castle’s special building, The Great Temple. Alliance influence implies bonuses and benefits for alliesEmpires located in the influence range, penalties for war enemies and symbolical conquest of the Global map which grants winning the realm.

For more information about Alliance influence click here, here and here.

Alliance message

A message that can be related to all aspects of alliance context – invitations to alliances, messages informing about a change in alliance standings or in alliance tax, alliance battle reports, alliance army relocation, troop donations, influence range bonuses, elections for leader and free war alerts. Alliance messages arrive in a blue envelop and are saved in System tab of Messages menu, labeled Alliance.

Alliance points

The overall sum of all members' individual net worth points.

Alliance ranking

Ranks alliances according to four parameters: points (the total sum of net worth points of all members), military points (won in wars and alliance battles), alliance value (invested gold equivalent in alliance researches, donated army and buildings / 1000) and controlled Global map territory.

Alliance researches

Ordered with alliance treasury’s four types of resources, alliance researches grant additional levels to all members’ personal researched levels. Their price and time are lowered by Science Officer’s University level.

For more information about alliance researches click here.

Alliance standings

Diplomatic status towards another alliance. Peace standings require retorted confirmation in order to come into effect. Agreement annulment as well as declaration of hostility or war is a unilateral action.
Age of Conquest’s 5 alliance standings: Peace Treaty, NAP (Non-aggression pact), Neutrality, Hostility and War.

For more information about alliance standings click here.

Alliance tax

Set by the leader, first officers or finance officer in the four type of resources separately, i.e. an individual quotes with a limit of 30% each, and exacted from all members.

Alliance technology calculator

An engine where you can insert the current level of a certain alliance building/alliance research and the level of Architecture of the Construction Officer/the level of University of the Science Officer in order to calculate the price of a higher level. It is located in the Technology tree.

Alliance Treasury

The place where funds in all four resource types are accumulated either as a result of members’ tax or by limited voluntary deposits.

Alliance value

The current net worth points value of the alliance, i.e. the gold equivalent invested in all alliance facilities and possessions: researches, buildings and troops /1000.

Ally

1. A member of the same alliance.

2. An alliance in NAP or Federation.

Annexed province

A province, part of the Imperial map, the player has all rights over – constructions, production, tax, recruitment, attacks, army presence etc. Each annexed province can be turned into a capital at any time unless there is an attack upon the Empire. In order to annex, a vacant Centralization level is required. Once annexed, its Fortress level drops by 1, all other buildings are conquered as they are; the troops present in the attacks for looting disappear along with the available resources.

For more information about annexed provinces click here and here.

Archer

Best garrison unit – fires with attack x4 while behind Fortress walls. All archers are strong against spearmen (attack x3) and vulnerable against battering rams and swordsmen (attack /4 and /3, respectively). They are subdivided into three classes available for both raceslight, heavy and elite.

For more information about archers, click here or see the in-game descriptions in Shooting range barracks.

Architecture

A research which affects buildings’ construction times and prices. Decreases the time by 0.30 times from the basic time and the price by 0.02 times. Level 25 allows the building of the 7 Wonders of the realm.

Armor

A research which upgrades all units’ (except siege engines) hit points. +5% per level, as the maximum level taken into account is 30 (total sum of individual and alliance levels).

Army donation

Military units granted to the alliance by its members and sent via Global map to a Rally point or an Alliance castle of the same race. The troops become alliance property at the moment they are unloaded when the net worth points won with the recruitment are removed from donator’s current net worth points and are added to alliance value points. Once donated, the troops cannot be recalled.

For more information about alliance army donation click here.

Army queue

Adding training groups in a queue in case the player runs out of barracks vacancies, but still has free unit groups, allowed for training by the Military skills level. Training groups will get trained one after another. If you dispose of enough resources and population you can recruit and/or upgrade all your remaining free training groups at once, but don't forget they will still be queued. The first training group of the queue in one province and one barrack can be instantly trained for diamonds. Every group below 6 remaining hours requires 170 diamonds. Instantly training one group implies recalculation of the other queued groups' remaining times.

NB! Army queue is not available while the Empire is under attack.

Army relocation

Sending units from one province/colony to another. There are two ways of moving the army: with buttons "Move to garrison" and "Move to field". The first button sends the selected units in descending order of upkeep, filling in automatically the garrisons of the selected provinces/colonies. The second button distributes the selected units proportionally through the fields of the selected provinces/colonies.

NB! The defender cannot relocate troops to and from the province under attack if less than 5 seconds are left until the impact.

Army safe

Sending the army on a long-distance mission to an abandoned empire (recommended), own far away colony (also recommended) or active platyer's Empire in range during the time you plan to be offline at all, aiming to save it from undesired enemy raids while you are away. Before leaving the Empire to have some well-deserved rest send the army to travel during the exact time you intend to be offline, cosidering both traveling time to and back from the target, so you don't have to spend extra gold on army upkeep on a mission. If you have in your Empire a huge amount of resources you are not able to spend at once and you don't want to risk leaving unprotected and you are sure there is no one with army capable to win to yours, gather all resources in the capital and leave your army there.

Assemble

Move all provincesunits to one province.

Attack

1. The military interaction between two players, between two alliance armies or between a player and his own independent provinces. The attack ordered by one player and targeted to another implies the conduction of three types of battles: Fortress siege, Field battle and Pillage, and it's visible for the defender right after having been ordered, in case it lasts for less than 60 minutes, and 60 minutes before the impact, in case mission time is more than an hour. The attack ordered by the leader of one alliance and targeted to engage another alliance army implies the conduction of either Fortress siege or Field battle and it's visible for the defending alliance right after having been ordered but only if the player is located into the alliance holding under attack. The attack ordered by a player and targeted to his own independent province is subdivided into three types according to the final aim of the attack: attack for annexing, for turning into a vassal and for looting.

NB! The attacker cannot recall the army when less then 5 seconds are left until the impact.

2. Unit parameter determining the strength and the damage infliction of the unit. The attack of a certain unit type increases with accordance to the class – light, heavy, elite, and is boosted by Range attack and Melee attack levels and Premium. The units with the highest attack values, regardless the class, are all siege engines.

Attack appeal

Request for releasing the battles between two players. Accounts, which have once been accessed from the same computer, accounts which are former babysitters or babysitted, once or currently, by the same user, cannot attack each other. When the system notifies them about the restriction, though, they have the right to appeal for rehearing. If the administration judges in their favor, the attacks are renewed, followed by a operative message.

Attack for annexing

An option available by clicking on the respective independent province via Imperial map only if there is a vacant Centralization level. It sends the troops to fight in a Fortress siege battle against the independent province Fortress walls and garrison with the purpose of conquering the province and obtaining all the rights over it.

NB! In order to form a winning army composition, spy on the independent province, transfer the data into the Battle simulator in the Fortress and make various simulations until getting a winnig result with the less losses possible.

Attack for looting resources

It sends the troops to fight in a Fortress siege battle against the independent province Fortress walls and garrison with the purpose of looting the available resources, whose amount decreases with every following attack until depleting upon the 10th attack.

NB! In order to form a winning army composition, spy on the independent province, transfer the data into the Battle simulator in the Fortress and make various simulations until getting a winnig result with the less losses possible.

For more information about looting after a successful Fortress siege click here.

Attack for turning into a vassal

It sends the troops to fight in a Fortress siege battle against the independent province Fortress walls and garrison with the purpose of making its population regular taxpayers to the Empire.

NB! In order to form a winning army composition, spy on the independent provincee, transfer the data into the Battle simulator in the Fortress and make various simulations until getting a winnig result with the less losses possible.

Attack penalty

Attack parameter points’ drop due to attacking out of range - 3% per every 0,1 coefficient difference out of the allowed range of net worth points x2, valid only when the attacker is the bigger account.

Avatar

The image a player is represented in-game by. It is located in the profile. Abusive avatars can be reported by other players (at least by 3) and banned by the administration. A user banned for abusive avatar for the first time cannot upload a new avatar for 24 hours, if banned for the second time – for 168h, and for the third time – for a whole year. Abusive avatars are considered the following general cases – pornography, nudity, racism, fascism, swastika and any other image that could wound someone’s dignity.

Average happiness

Happiness value valid for the whole Empire and determined by number of population and local current Happiness values.

1st province population x 1st province Happiness + 2nd province population x 2nd province Happiness (etc., if there are more provinces) / whole Empire's population = Empire's average Happiness level

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